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1Skill System Empty Skill System Mon Sep 26, 2016 6:28 am

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Skill System
Skills are unlike basic attacks and are named strikes that your character performs for more outstanding results. Skills are a fairly free breathing concept on this site and it gives a lot of room for member creativity. Something members must conform to however is a Skillset. Basically all Skills made fall inside of a Skillset made by the RPer themselves.

Skillsets


What a Skillset is is basically an outline of what's to be expected from the Skills made by a person. For those who use Devil Fruits your Skillset Descriptions is you registering the capabilities of your Devil Fruit.

Each person has access to three Skillsets to start. A Primary, Secondary, then Tertiary. The Primary and Secondary Skillset come free, but a Tertiary Skillset must be unlocked. To do so you must simply embark on an Arc that is about learning, training, using, etc this new fighting style you wish to attain. The Tier of the Arc completed represents the Tier of Skills you are now eligible to use from that Skillset. Even if I'm Tier 6, a Tier 4 Arc for a Tertiary Skillset will only let me use Skills up to Tier 4 for that Tertiary Skillset.

Below are two examples of Skillsets.

Priority: Primary
Skill Set Name: Gomu Gomu no Mi
Skill Set Information: The Gomu Gomu no Mi is a Paramecia-type Devil Fruit that gives the user's body the properties of rubber, making the user a Rubber Human. Being like rubber, the user is able to stretch their body to extreme lengths, can constrict their body parts, and much more.
Passives:
  • The user can stretch up to a total of 5m without usage of a Skill, this increases as the user gains more Experience.
  • User can rebound from blunt force to have their next Skill cost 20% less Stamina while increasing the range by 5m.
  • -

Skillset Strengths:
  • User is immune to blunt damage including injuries from falling as long as it not Haki infused.
  • User is immune to electricity.

Skillset Weaknesses:
-
Notes:
Passive Stretching:

Priority: Secondary
Skill Set Name: Santoryu - Power of Destruction
Skill Set Information: Santoryu is a sword-style in which the practitioner utilizes three katanas to fight. There are many ways to achieve wielding three katanas at once, but the most conventional seems to be one in each hand and one grasped in the user's mouth. Coupled with Santoryu is the usage of Power of Destruction. Though it originates from Swordsmen the Power of Destruction has become a widespread weapon style that involves the usage of a unique array of techniques through any weapon.

  • Cutting things that are usually harder than the sword itself, such as certain types of stone or even steel. The substance usually splits apart a few moments after being cut.
  • Transferring the force of a cut over a distance by swinging the sword at high speed, creating a "vacuum blade" of compressed air; or by simply creating strong winds with sword blows. This is known as a Flying Slash Attack (飛ぶ斬撃 Tobu Zangeki?). The color of these attacks varies between users such as blue, green, purple etc.
  • Cutting objects that are thicker than the length of the sword, such as buildings or ships.
  • Channeling elemental power into sword slashes, such as fire or electricity.
  • Imbuing the swords with Busoshoku Haki to increase slicing power, as well as protect the blade from chipping.


Passives:
  • The user pays Haki Stamina every other turn as opposed to every turn when coating only weapons with Busoshoku Haki.
  • User can passively imbue their weapon with a coating of lightning that paralyzes and numbs limbs that are struck for 1 Post.
  • User has 1 additional Tier of Strength.

Skillset Strengths:
-
Skillset Weaknesses:
-
Notes:
Power of Destruction Aspects:

Passives

A person is limited to three passives. Each passive has to be purchased with EP just as Skills are bought with EP. The capability of a passive is based on the applicants Total EP and the Skills they possess when they attempt to register the passive. This means a person who waits to purchase their passives will have stronger ones in the long run.

Attributes can be boosted with a passive, but same attribute boosting passives across skillsets do not stack, meaning it's useless to get +Speed in each Skillset. A passive can scale, but each passive can only have three stages. New stages of the passive are unlocked by getting higher values or Total Experience. Only one passive in a Skillset can scale.

Strengths and Weaknesses

Strengths and Weaknesses are innate things that come with your fruit or fighting style. In these two sections are more natural things that simply just are. We should see elemental weakness and superiority included here or things like how the Gomu Gomu can resist certain types of attacks. "Has a far range" or "Unpredictable" doesn't belong here as those are mostly flavor of text strengths and weaknesses that have no real IC effect on things.

Notes

Notes are for explaining extra things that aren't really Strengths or Weaknesses, but maybe you have an extra point system unique to your skillset you want to implement or like in the Power of Destruction Skillset you need to list out at what Tier of Skills can you use certain aspects of a fighting style.

Zoans

When registering your Skillset, all the innate abilities of the animal your fruit allows you to transform into are given to you, but they are not amplified to One Piece standards and are realistic. These should be included in the Notes section. If you wish you can take one of those innate bonuses and make them one of your passives, in most cases allowing you to amplify its effectiveness. Additionally for each form you have, Points included, you have a single passive unique to that form, default non-transformed form not included.

Skills


Now we move onto Skills, the real reason we are here. As explained Skills are special attacks that do more damage than basic attacks. They cost EP to obtain. Also unlike basic attacks, Skills cost stamina to execute. That is further explained in the Stamina System. Below is our example Skill.

Skill Name: Gomu Gomu Pistol
Tier: 1
Type: Normal
Range: 7m
Speed: Own
Description: The user jabs at their target and allows their arm to stretch up to 7m forward to strike their target. Strike can cause light fractures.

Skill Name:
Self Explanatory

Range:

Range should be how far the Skill goes away from your character.

Tier:
Tier's of Skill go on to represent the level of mastery over the fighting style this Skill portrays and their overall effectiveness. A Tier 1 Skill should be rather basic and be considered seen as techniques for novices. Not saying you'll mess up when attempting them, but they shouldn't use full mastery of the fighting style and be rather modest. While the Skills Tier up to 6, at Tier 5 is where complete mastery of a Skillset is attained giving you two Tiers of Skills to play with this full efficiency.

You can only execute Skills that are one tier higher than your own Tier.

Type:

Of the Skill Types there are three.
  • Normal Skills are your typical Skills that are normal just offensive in nature.

  • Speed Skills are Skills that boost Speed or are used to make the user suddenly attain maximum Speed. During usage of a Speed Skill the user is limited to linear movement and also experiences a tunnel vision like effect if their Speed exceeds their own Perception Attribute. See more on this in the **Attribute System**. Be sure to mention in the description if the Skill is actually boosting your Speed, letting you reach maximum Speed instantly, or both. If it's a boost state by how many Speed Tiers. An example is Soru which is found **here**. Be sure to follow the scale at which Soru boost Speed if you are making a Speed Skill. Skills that scale faster or harder than Soru are very rarely accepted.

  • Defense Skills are Skills that are normally used in a Defensive nature. This doesn't limit them to not being able to cause harm, but that is not their primary function. Something like erecting a wall or Tekkai is a Defensive Skill. Defensive Skills are special because they can block Skills that are a Tier higher than their own Tier, counter two Skills that are equally Tiered, three Skills that are two Tiers lower, then an infinite amount of Skills that are any Tier lower than that. Busoshoku Haki operates like a Defensive Skill.


Speed:

What Tier of Speed does the Skill move at. If the Skill utilizes your body directly, slashing with a sword, kicking, fishman karate, but not something like blowing a fireball, the Skill moves at your character's own Speed. Should the Skill be something like a wave of lava from the Magu Magu no Mi, it'd have a number value in the Speed section that aligns with our Speed chart.

Description:

Explain what's happening in your Skill. Don't use radius, use diameter for any attacks with circular components. Dimensions of the Skill should be given. Any stat buffs the Skill might give someone. As well as the damage it can cause if someone is hit.

Amount of Skills


This shows about how many Skill slots you have for your Primary Skillset
  • 3 Tier 1 Skills free. 12 more may be purchased.
  • 3 Tier 2 Skills free. 6 more may be purchased.
  • 2 Tier 3 Skills free. 5 more may be purchased.
  • 2 Tier 4 Skills free. 5 more may be purchased.
  • 2 Tier 5 Skills free. 3 more may be purchased.
  • 1 Tier 6 Skills free. 2 more may be purchased.


While these are the limits or your Secondary and Tertiary Skillsets.

  • 3 Tier 1 Skills free. 7 more may be purchased.
  • 3 Tier 2 Skills free. 7 more may be purchased.
  • 2 Tier 3 Skills free. 6 more may be purchased.
  • 1 Tier 4 Skills free. 4 more may be purchased.
  • 0 Tier 5 Skills free. 3 may be purchased.
  • 0 Tier 6 Skills free. 1 may be purchased.


Skills can be bought with EP at the (link to EP System).

Skill Usage


Using a Skill is fairly simple. You don't have to shout the name of the technique or anything of that, just supply a detailed enough explanation of what it is you're doing like you normally would when RPing. Then at the end of your post in a spoiler at least supply the name of the Skill you used and deduct the appropriate amount of Stamina. This goes for use of Haki and weapon abilities as well.

Template


Below is the template for a Skillset then the Skills that go within it.
Code:
[b]Priority:[/b] (Primary, Secondary, or Tertiary)
[b]Skill Set Name:[/b] -
[b]Skill Set Information:[/b] -
[b]Passives:[/b]
[list][*]-
[*]-
[*]-[/list]
[b]Skillset Strengths:[/b]
[list][*]-[/list]
[b]Skillset Weaknesses:[/b]
[list][*]-[/list]
[b]Notes:[/b]

Primary Skillset Skills


Code:
[spoiler="Tier 1 Skills"][b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -[/spoiler]

[spoiler="Tier 2 Skills"]
[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -[/spoiler]

[spoiler="Tier 3 Skills"]
[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -[/spoiler]

[spoiler="Tier 4 Skills"]
[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -[/spoiler]

[spoiler="Tier 5 Skills"]
[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -[/spoiler]

[spoiler="Tier 6 Skills"]
[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -[/spoiler]

Secondary and Tertary Skillset Skills


Code:
[spoiler="Tier 1 Skills"][b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -[/spoiler]

[spoiler="Tier 2 Skills"]
[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -[/spoiler]

[spoiler="Tier 3 Skills"]
[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -[/spoiler]

[spoiler="Tier 4 Skills"]
[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -[/spoiler]


Code:

<div align="center"><div style="width:450px;font-family:garamond;font-size:13px;line-height:13px;text-align:justify;">
[center][b][size=18]Skill System[/size][/b][/center]
Skills are unlike basic attacks and are named strikes that your character performs for more outstanding results. Skills are a fairly free breathing concept on this site and it gives a lot of room for member creativity. Something members must conform to however is a Skillset. Basically all Skills made fall inside of a Skillset made by the RPer themselves.

[left][b][size=16]Skillsets[/size][/b][/left][hr]
What a Skillset is is basically an outline of what's to be expected from the Skills made by a person. For those who use Devil Fruits your Skillset Descriptions is you registering the capabilities of your Devil Fruit.

Each person has access to three Skillsets to start. A Primary, Secondary, then Tertiary. The Primary and Secondary Skillset come free, but a Tertiary Skillset must be unlocked. To do so you must simply embark on an Arc that is about learning, training, using, etc this new fighting style you wish to attain. The Tier of the Arc completed represents the Tier of Skills you are now eligible to use from that Skillset. Even if I'm Tier 6, a Tier 4 Arc for a Tertiary Skillset will only let me use Skills up to Tier 4 for that Tertiary Skillset.

Below are two examples of Skillsets.

[b]Priority:[/b] Primary
[b]Skill Set Name:[/b] Gomu Gomu no Mi
[b]Skill Set Information:[/b] The Gomu Gomu no Mi is a Paramecia-type Devil Fruit that gives the user's body the properties of rubber, making the user a Rubber Human. Being like rubber, the user is able to stretch their body to extreme lengths, can constrict their body parts, and much more.
[b]Passives:[/b]
[list][*] The user can stretch up to a total of 5m without usage of a Skill, this increases as the user gains more Experience.
[*]User can rebound from blunt force to have their next Skill cost 20% less Stamina while increasing the range by 5m.
[*]-[/list]
[b]Skillset Strengths:[/b]
[list][*]User is immune to blunt damage including injuries from falling as long as it not Haki infused.
[*]User is immune to electricity.[/list]
[b]Skillset Weaknesses:[/b]
-
[b]Notes:[/b]
[spoiler="Passive Stretching"]
[list][*]X Amount of Experience = 5m of Passive Stretching
[*]Y Amount of Experience = 10m of Passive Stretching
[*]Z Amount of Experience = 15m of Passive Stretching[/list][/spoiler]

[b]Priority:[/b] Secondary
[b]Skill Set Name:[/b] Santoryu - Power of Destruction
[b]Skill Set Information:[/b] Santoryu is a sword-style in which the practitioner utilizes three katanas to fight. There are many ways to achieve wielding three katanas at once, but the most conventional seems to be one in each hand and one grasped in the user's mouth. Coupled with Santoryu is the usage of Power of Destruction. Though it originates from Swordsmen the Power of Destruction has become a widespread weapon style that involves the usage of a unique array of techniques through any weapon.

[list][*]Cutting things that are usually harder than the sword itself, such as certain types of stone or even steel. The substance usually splits apart a few moments after being cut.
[*]Transferring the force of a cut over a distance by swinging the sword at high speed, creating a "vacuum blade" of compressed air; or by simply creating strong winds with sword blows. This is known as a Flying Slash Attack (飛ぶ斬撃 Tobu Zangeki?). The color of these attacks varies between users such as blue, green, purple etc.
[*]Cutting objects that are thicker than the length of the sword, such as buildings or ships.
[*]Channeling elemental power into sword slashes, such as fire or electricity.
[*]Imbuing the swords with Busoshoku Haki to increase slicing power, as well as protect the blade from chipping.[/list]

[b]Passives:[/b]
[list][*]The user pays Haki Stamina every other turn as opposed to every turn when coating only weapons with Busoshoku Haki.
[*] User can passively imbue their weapon with a coating of lightning that paralyzes and numbs limbs that are struck for 1 Post.
[*]User has 1 additional Tier of Strength.[/list]
[b]Skillset Strengths:[/b]
-
[b]Skillset Weaknesses:[/b]
-
[b]Notes:[/b]
[spoiler="Power of Destruction Aspects"]
[spoiler="Tier 2"]
[list][*]Cutting things that are usually harder than the sword itself, such as certain types of stone or even steel. The substance usually splits apart a few moments after being cut.
[*]Transferring the force of a cut over a distance by swinging the sword at high speed, creating a "vacuum blade" of compressed air; or by simply creating strong winds with sword blows. This is known as a Flying Slash Attack (飛ぶ斬撃 Tobu Zangeki?). The color of these attacks varies between users such as blue, green, purple etc.[/list][/spoiler]
[spoiler="Tier 3"]
[list][*]Cutting objects that are thicker than the length of the sword, such as buildings or ships.
[*]Channeling elemental power into sword slashes, such as fire or electricity.
[*]Imbuing the swords with Busoshoku Haki to increase slicing power, as well as protect the blade from chipping.[/list][/spoiler][/spoiler]

[b][left][size=16]Passives[/size][/left][/b]
A person is limited to three passives. Each passive has to be purchased with EP just as Skills are bought with EP. The capability of a passive is based on the applicants Total EP and the Skills they possess when they attempt to register the passive. This means a person who waits to purchase their passives will have stronger ones in the long run.

Attributes can be boosted with a passive, but same attribute boosting passives across skillsets do not stack, meaning it's useless to get +Speed in each Skillset. A passive can scale, but each passive can only have three stages. New stages of the passive are unlocked by getting higher values or Total Experience. Only one passive in a Skillset can scale.

[b][left][size=16]Strengths and Weaknesses[/size][/left][/b]
Strengths and Weaknesses are innate things that come with your fruit or fighting style. In these two sections are more natural things that simply just are. We should see elemental weakness and superiority included here or things like how the Gomu Gomu can resist certain types of attacks. "Has a far range" or "Unpredictable" doesn't belong here as those are mostly flavor of text strengths and weaknesses that have no real IC effect on things.

[b][left][size=16]Notes[/size][/left][/b]
Notes are for explaining extra things that aren't really Strengths or Weaknesses, but maybe you have an extra point system unique to your skillset you want to implement or like in the Power of Destruction Skillset you need to list out at what Tier of Skills can you use certain aspects of a fighting style.

[b][left][size=16]Zoans[/size][/left][/b]
When registering your Skillset, all the innate abilities of the animal your fruit allows you to transform into are given to you, but they are not amplified to One Piece standards and are realistic. These should be included in the Notes section. If you wish you can take one of those innate bonuses and make them one of your passives, in most cases allowing you to amplify its effectiveness. Additionally for each form you have, Points included, you have a single passive unique to that form, default non-transformed form not included.

[b][left][size=18]Skills[/size][/left][/b][hr]
Now we move onto Skills, the real reason we are here. As explained Skills are special attacks that do more damage than basic attacks. They cost EP to obtain. Also unlike basic attacks, Skills cost stamina to execute. That is further explained in the Stamina System. Below is our example Skill.

[b]Skill Name:[/b] Gomu Gomu Pistol
[b]Tier:[/b] 1
[b]Type:[/b] Normal
[b]Range:[/b] 7m
[b]Speed:[/b] Own
[b]Description:[/b] The user jabs at their target and allows their arm to stretch up to 7m forward to strike their target. Strike can cause light fractures.

[left][b][size=16]Skill Name:[/size][/b][/left]
Self Explanatory

[size=16][left][b]Range:[/b][/left][/size]
Range should be how far the Skill goes away from your character.

[left][b][size=16]Tier:[/size][/b][/left]
Tier's of Skill go on to represent the level of mastery over the fighting style this Skill portrays and their overall effectiveness. A Tier 1 Skill should be rather basic and be considered seen as techniques for novices. Not saying you'll mess up when attempting them, but they shouldn't use full mastery of the fighting style and be rather modest. While the Skills Tier up to 6, at Tier 5 is where complete mastery of a Skillset is attained giving you two Tiers of Skills to play with this full efficiency.

You can only execute Skills that are one tier higher than your own Tier.

[b][left][size=16]Type:[/size][/left][/b]
Of the Skill Types there are three.
[list][*]Normal Skills are your typical Skills that are normal just offensive in nature.

[*]Speed Skills are Skills that boost Speed or are used to make the user suddenly attain maximum Speed. During usage of a Speed Skill the user is limited to linear movement and also experiences a tunnel vision like effect if their Speed exceeds their own Perception Attribute. See more on this in the [url=http://op-piratenation.forumotion.com/t5167-specialization-system]**Attribute System**[/url]. Be sure to mention in the description if the Skill is actually boosting your Speed, letting you reach maximum Speed instantly, or both. If it's a boost state by how many Speed Tiers. An example is Soru which is found [url=http://op-piratenation.forumotion.com/t1717-rokushiki]**here**.[/url] Be sure to follow the scale at which Soru boost Speed if you are making a Speed Skill. Skills that scale faster or harder than Soru are very rarely accepted.

[*]Defense Skills are Skills that are normally used in a Defensive nature. This doesn't limit them to not being able to cause harm, but that is not their primary function. Something like erecting a wall or Tekkai is a Defensive Skill. Defensive Skills are special because they can block Skills that are a Tier higher than their own Tier, counter two Skills that are equally Tiered, three Skills that are two Tiers lower, then an infinite amount of Skills that are any Tier lower than that. Busoshoku Haki operates like a Defensive Skill.[/list]

[b][left][size=16]Speed:[/size][/left][/b]
What Tier of Speed does the Skill move at. If the Skill utilizes your body directly, slashing with a sword, kicking, fishman karate, but not something like blowing a fireball, the Skill moves at your character's own Speed. Should the Skill be something like a wave of lava from the Magu Magu no Mi, it'd have a number value in the Speed section that aligns with our Speed chart.

[size=16][left][b]Description:[/b][/left][/size]
Explain what's happening in your Skill. Don't use radius, use diameter for any attacks with circular components. Dimensions of the Skill should be given. Any stat buffs the Skill might give someone. As well as the damage it can cause if someone is hit.

[b][left][size=18]Amount of Skills[/size][/left][/b][hr]
This shows about how many Skill slots you have for your Primary Skillset
[list][*]3 Tier 1 Skills free. 12 more may be purchased.
[*]3 Tier 2 Skills free. 6 more may be purchased.
[*]2 Tier 3 Skills free. 5 more may be purchased.
[*]2 Tier 4 Skills free. 5 more may be purchased.
[*]2 Tier 5 Skills free. 3 more may be purchased.
[*]1 Tier 6 Skills free. 2 more may be purchased.[/list]

While these are the limits or your Secondary and Tertiary Skillsets.

[list][*]3 Tier 1 Skills free. 7 more may be purchased.
[*]3 Tier 2 Skills free. 7 more may be purchased.
[*]2 Tier 3 Skills free. 6 more may be purchased.
[*]1 Tier 4 Skills free. 4 more may be purchased.
[*]0 Tier 5 Skills free. 3 may be purchased.
[*]0 Tier 6 Skills free. 1 may be purchased.[/list]

Skills can be bought with EP at the (link to EP System).

[b][left][size=18]Skill Usage[/size][/left][/b][hr]
Using a Skill is fairly simple. You don't have to shout the name of the technique or anything of that, just supply a detailed enough explanation of what it is you're doing like you normally would when RPing. Then at the end of your post in a spoiler at least supply the name of the Skill you used and deduct the appropriate amount of Stamina. This goes for use of Haki and weapon abilities as well.

[b][left][size=18]Template[/size][/left][/b][hr]
Below is the template for a Skillset then the Skills that go within it.
[code][b]Priority:[/b] (Primary, Secondary, or Tertiary)
[b]Skill Set Name:[/b] -
[b]Skill Set Information:[/b] -
[b]Passives:[/b]
[list][*]-
[*]-
[*]-[/list]
[b]Skillset Strengths:[/b]
[list][*]-[/list]
[b]Skillset Weaknesses:[/b]
[list][*]-[/list]
[b]Notes:[/b][/code]

[b][left][size=16]Primary Skillset Skills[/size][/left][/b][hr]
[code][spoiler="Tier 1 Skills"][b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -[/spoiler]

[spoiler="Tier 2 Skills"]
[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -[/spoiler]

[spoiler="Tier 3 Skills"]
[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -[/spoiler]

[spoiler="Tier 4 Skills"]
[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -[/spoiler]

[spoiler="Tier 5 Skills"]
[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -[/spoiler]

[spoiler="Tier 6 Skills"]
[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -[/spoiler][/code]

[b][left][size=16]Secondary and Tertary Skillset Skills[/size][/left][/b][hr]
[code][spoiler="Tier 1 Skills"][b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -[/spoiler]

[spoiler="Tier 2 Skills"]
[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -[/spoiler]

[spoiler="Tier 3 Skills"]
[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -[/spoiler]

[spoiler="Tier 4 Skills"]
[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -

[b]Skill Name:[/b] -
[b]Tier:[/b] -
[b]Type[/b] -
[b]Range:[/b] -
[b]Speed:[/b] -
[b]Description:[/b] -[/spoiler][/code]</div></div>

2Skill System Empty Re: Skill System Fri Oct 07, 2016 1:11 pm

Admin

Admin
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Modes

Modes, allow you to access powerful transformations and techniques of sorts but only if those modes are activated. Note, Modes consume large volumes of stamina. Modes are on the table for all characters, Devil Fruit and non Devil Fruit users. Modes are only accessible with your Primary Skill Set.

Modes come in two forms. A Buffer Mode and a Skillset Mode. Both are powerful and are typically used as long term buffs, think Sanji and his Diable Jambe, thus augmenting and enhancing the rest of his attacks. Or Luffy and his Third Gear that gives him access to an exclusive set of skills. That's pretty much how Modes work here.

Mode Rules


Each character has access to three Modes. One is unlocked at Character Tier 3, Character Tier 5, then the last one at Character Tier 6. This means even if you have access to Tier 3 Skills, you have to be Tier 3 as a Character to unlock your first Mode.

Modes occupy one Skill Slot, think of it as having an activation Skill. This activation Skill cost no Stamina, but the upkeep for the Mode must be paid each post.
  • Tier 3 Mode - 35 Stamina per Post.
  • Tier 5 Mode - 60 Stamina per Post.
  • Tier 6 Mode - 80 Stamina per Post


While they can be sustained for a 6 post max, they go on a cooldown of 2x the amount of post they were used. Additionally if the Mode is equal to you Character Tier, after deactivation the user enters a state of exhaustion as if you only had 25% Stamina remaining. This is regardless of how much Stamina the user actually has remaining.

Buffer Mode


A Buffer Mode is simple to comprehend and bumps the potency of all your Skills under the Tier of the Mode by one Tier. Along with this, the Buffer Mode receives Perks. These perks are things like attribute boost, added effects to attacks, like how Sanji's Diable Jambe adds flames to his attacks, almost whatever you can think of. While we do allow "anime physics", Sanji spinning fast to create friction and ignite his leg, there must be reason and at least a strand of logic behind these effects.

A Tier 3 Buffer Mode receives 2 Perks, a Tier 5 Buffer Mode receive 3, and a Tier 6 Buffer Mode receive 5.

Skillset Mode


Skillset Modes gives the user access to an extra array of Skills that are augmented by a Perk that the Mode receives. These Skills go beyond what a typical Skill of their Tier would do and actually deal damage that is regarded as +1 Tier of Damage despite costing a normal amount of Stamina.

A Tier 3 Skillset Mode is given 3 Skills and 1 Perk. A Tier 5 Skillset Mode is given 3 Skills and 1 Perk. A Tier 6 Skillset Mode is given 2 Skills and 1 Perk.

Code:
[b]Mode Name:[/b]
[b]Mode Type:[/b] (Buffer or Skill Set)
[b]Mode Tier:[/b] (3,5, or 6)
[b]Skill Set Derived From:[/b] (Link to Primary Skill Set)
[b]Perks:[/b] (List of Perks the Mode gives.)
[b]Mode Description:[/b] (General overview of the mode, be extremely descriptive. Mention appearance changes if any, etc.)


Code:

<div align="center"><div style="width:450px;font-family:garamond;font-size:13px;line-height:13px;text-align:justify;">
[b][center][size=18]Modes[/size][/center][/b]
Modes, allow you to access powerful transformations and techniques of sorts but only if those modes are activated. Note, Modes consume large volumes of stamina. Modes are on the table for all characters, Devil Fruit and non Devil Fruit users. Modes are only accessible with your Primary Skill Set.

Modes come in two forms. A Buffer Mode and a Skillset Mode. Both are powerful and are typically used as long term buffs, think Sanji and his Diable Jambe, thus augmenting and enhancing the rest of his attacks. Or Luffy and his Third Gear that gives him access to an exclusive set of skills. That's pretty much how Modes work here.

[b][left][size=16]Mode Rules[/size][/left][/b][hr]
Each character has access to three Modes. One is unlocked at Character Tier 3, Character Tier 5, then the last one at Character Tier 6. This means even if you have access to Tier 3 Skills, you have to be Tier 3 as a Character to unlock your first Mode.

Modes occupy one Skill Slot, think of it as having an activation Skill. This activation Skill cost no Stamina, but the upkeep for the Mode must be paid each post.
[list][*]Tier 3 Mode - 35 Stamina per Post.
[*]Tier 5 Mode - 60 Stamina per Post.
[*]Tier 6 Mode - 80 Stamina per Post[/list]

While they can be sustained for a 6 post max, they go on a cooldown of 2x the amount of post they were used. Additionally if the Mode is equal to you Character Tier, after deactivation the user enters a state of exhaustion as if you only had 25% Stamina remaining. This is regardless of how much Stamina the user actually has remaining.

[b][left][size=16]Buffer Mode[/size][/left][/b][hr]
A  Buffer Mode is simple to comprehend and bumps the potency of all your Skills under the Tier of the Mode by one Tier. Along with this, the Buffer Mode receives Perks. These perks are things like attribute boost, added effects to attacks, like how Sanji's Diable Jambe adds flames to his attacks, almost whatever you can think of. While we do allow "anime physics", Sanji spinning fast to create friction and ignite his leg, there must be reason and at least a strand of logic behind these effects.

A Tier 3 Buffer Mode receives 2 Perks, a Tier 5 Buffer Mode receive 3, and a Tier 6 Buffer Mode receive 5.

[b][left][size=16]Skillset Mode[/size][/left][/b][hr]
Skillset Modes gives the user access to an extra array of Skills that are augmented by a Perk that the Mode receives. These Skills go beyond what a typical Skill of their Tier would do and actually deal damage that is regarded as +1 Tier of Damage despite costing a normal amount of Stamina.

A Tier 3 Skillset Mode is given 3 Skills and 1 Perk. A Tier 5 Skillset Mode is given 3 Skills and 1 Perk. A Tier 6 Skillset Mode is given 2 Skills and 1 Perk.

[code][b]Mode Name:[/b]
[b]Mode Type:[/b] (Buffer or Skill Set)
[b]Mode Tier:[/b] (3,5, or 6)
[b]Skill Set Derived From:[/b] (Link to Primary Skill Set)
[b]Perks:[/b] (List of Perks the Mode gives.)
[b]Mode Description:[/b] (General overview of the mode, be extremely descriptive. Mention appearance changes if any, etc.)[/code]</div></div>

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